${value} Charge Levels | 2 |
Launches ${value} Projectile(s) | 1 |
${value} Second(s) Charge Level Duration | 10 |
${value} Vitality Damage | min: [7.0, 11.0, 15.0, 20.0, 25.0, 31.0, 38.0, 46.0, 55.0, 65.0, 76.0, 88.0, 101.0, 115.0, 130.0, 146.0] |
+${value}% Total Damage | 24.5 31 37.5 44 50.5 57 63.5 70 76.5 83 89.5 96 102.5 109 115.5 122 |
MaxLevel | 12 |
UltimateLevel | 16 |